At the Virtual Reality and Games Lab (VRG Lab), we seek to investigate implications of novel forms of interactions and enhancements of latest technology virtual/augmented/mixed reality systems on user experience and task performance. Our work mainly consists of design, development and evaluation (through comparative user studies) of such novel systems.
In general, we engage in work that falls under one of the following larger-scope research questions:
- How can virtual/augmented/mixed reality be enhanced for improving individuals lives in terms of better education, health and well-being, training, accessibility, empathy, awareness and entertainment?
- What are the effects of novel forms of interaction on user experience and task performance in virtual/augmented/mixed reality?
- How can the boundaries between the real and virtual worlds can be blurred such that the technology that connects these two worlds becomes seamless and more natural and immersive user experiences can be afforded?
- How can video games be leveraged for beneficial purposes, such as healthier lifestyles and increased knowledge?
Our work is mainly driven by curiosity and a desire to push the boundaries in development and application contexts of interactive playful technologies. We thrive for contributing to the existing knowledge in this field through peer-reviewed publications and presentations.
Examples from the ongoing projects at the VRG Lab can be seen below:
Tangiball: Enhanced haptic virtual reality interaction through dynamic real-world extension of a virtual ball.
VR Touched: Towards exploring effects of affective touch in human-virtual robot interaction on user experience in virtual reality.
What’s on the Menu?: Using virtual reality for creating a connection with future-self and observing effects of current nutritional choices on future health and well-being for promoting healthy eating habits and preventing diet-related diseases.
Game On: Using dynamic tangible objects as a video game display through real-time projections for improved user experience.
Mirrored VR: Effects of mirrored interaction on user experience and task performance in a virtual reality cup stacking game.
Lagged VR: What is the effect of amount of lag in virtual reality controls on user experience and task performance?
The VRG Lab is located in School of Information’s Room 418 at the University of Arizona and it includes a virtual reality room with cutting-edge equipment such as advanced stationary and mobile virtual reality systems, high-performance computer workstations and custom tangible interaction prototypes.
For more information or inquiries, please contact us at email@example.com