BA IS&ES Curriculum & Courses

Faculty teaching

Offered on campus and online, the iSchool's Bachelor of Arts in Information Science and eSociety (BA IS&ES) prepares you with the skills, insight and experience to launch an exciting career where creativity meets digital communication.

120

Units to Complete Degree, Includes:
42 Upper-Division, 42 Major Coursework and 18 Minor or Dual Degree

2

Ways to Study:
On Campus or Online


Learning Outcomes

Learning outcomes for the BA IS&ES are designed to allow students to explore how humans interact with social networks and information technologies—a burgeoning field that reflects on issues related to privacy, ethics, information manipulation and the impact of social media on daily life.

  • Students will know and demonstrate the ability to apply current theories of new media to information services such as social/digital marketing campaigns, online content development and marketing research.
  • Students will know when and how to communicate using a variety of digital and social media tools such as digital storytelling, social networks and other means, creating programs and solutions in online digital environments that are effective, inclusive and respectful of diverse people and groups.
  • Students will demonstrate understanding of the use of information and communication technologies and the implications of such use, such as scientific and social uses of information and social, cultural and economic implications of digital life and culture.
  • Students will apply their acquired knowledge of information and communication technologies to explain current theories of the human behaviors, interactions and biases that underlie digitally mediated communication.
  • Students will demonstrate proficiency in information-age literacies including but not limited to evaluation of information, privacy and security, information ethics and technological literacy.
  • Students will be able to recognize and analyze ethical and policy concerns raised by new technologies and will be able to apply ethical thinking to real-world cases and craft effective solutions.
  • Students will demonstrate facility using basic research methods, such as research design; statistics and analysis; organization, identification and location of data and information including open- and closed-access sources; and presentation of findings in oral, written and multimedia form, including proper use and citation of sources.
  • Students will acquire the skills, knowledge and self-understanding to communicate with and effectively work and interact across cultures and with diverse people and groups.
  • Students will be able to identify and apply professional ethics and standards relevant to their career and aspirations.
  • Students will demonstrate knowledge of career and further education options and opportunities open to them relative to their plan of study and will set goals and make plans beyond their expected graduation.

Sample Four-Year Plan

120 units are required for graduation. A minor with a minimum of 18 units, or a double major, is required.

In addition to the required foundation, general education and minor or double major courses, BA IS&ES students must also meet the following requirements to complete the degree: 9 units of Introductory Courses for Major; 15 units of Major Core Courses; 6 units of Research Methods and Data Analysis; 6 units of Major Electives; and 3 units of Engagement Learning Requirement: ESOC 480: Digital Engagement.

Click to view sample courses by year:

Year 1 | Fall

ENGL 101: First-Year Composition 3 units
MATH (based on placement) 3 units
UNIV 101: Introduction to the General Education Experience 1 unit
General Education: Exploring Perspectives 3 units
First-Semester Language 4 units
TOTAL 14 units

Year 1 | Spring

ENGL 102: First-Year Composition 3 units
ISTA 100: Great Ideas of the Information Age 3 units
General Education: Exploring Perspectives 3 units
General Education: Building Connections 3 units
Second-Semester Language 4 units
TOTAL 16 units

Year 2 | Fall

Major Introductory Course 3 units
Major Introductory Course 3 units
General Education: Exploring Perspectives 3 units
General Education: Exploring Perspectives 3 units
Third-Semester Language 4 units
TOTAL 16 units

Year 2 | Spring

Major Introductory Course 3 units
Major Core Course 3 units
General Education: Building Connections 3 units
Minor Course 3 units
Fourth-Semester Language 3 units
TOTAL 16 units

Year 3 | Fall

UNIV 301: General Education Portfolio 1 unit
General Education: Building Connections 3 units
Major Core Course 3 units
Major Core Course 3 units
Minor Course 3 units
Minor Course 3 units
TOTAL 16 units

Year 3 | Spring

Major Core Course 3 units
Major Core Course 3 units
Research Methods and Data Analysis Course 3 units
Minor Course 3 units
Minor Course 3 units
TOTAL 15 units

Year 4 | Fall

Research Methods and Data Analysis Course 3 units
Major Elective Course 3 units
Minor Course 3 units
Upper-Division Elective 3 units
Upper-Division Course 3 units
TOTAL 15 units

Year 4 | Spring

ESOC 480: Digital Engagement 3 units
Major Elective Course 3 units
Additional Elective Course 3 units
Additional Elective Course 3 units
TOTAL 12 units
TOTAL DEGREE CREDITS 120 units

This is a sample plan and is subject to change based on catalog year, placement tests, AP/CLEP credit, transfer work, minor requirements, summer school, etc. The official degree requirements may be found in the University General Catalog and all University of Arizona students should refer to the Academic Advising Report for specific graduation requirements.


Curriculum & Courses

Bachelor's in Information Science and eSociety students take a mix of Foundations, General Education, Introductory for Major, Major Core, Research Methods and Data Analysis, Major Elective, Engagement, Minor and Additional Electives courses, subject to change based on catalog year, placement tests, AP/CLEP credit, transfer work, minor requirements, summer school, etc.

Click a link below to learn more and view course information:

Foundations

Specific unit requirements may vary based on placement and/or prior college-level coursework:

  • First-year English or equivalent
  • MATH Foundation: PHIL 110, LING 123, MATH 107 or MATH 112
  • Second language fourth-semester proficiency

General Education

  • Introduction to General Education (1 unit)
  • Exploring Perspectives Courses (12 units, including at least one course from each domain: Artist, Humanist, Natural Scientist, Social Scientist)
  • Building Connections Courses (9 units)
  • General Education Capstone (1 unit)

Learn More About UArizona General Education Requirements

Students who started before Spring 2022 will follow the previous UArizona GenEd requirements:

  • Tier 1 Individuals & Societies (6 units)
  • Tier 1 Traditions & Cultures (6 units)
  • Tier 1 Natural Sciences (6 units)
  • Tier 2 Humanities (3 units)
  • Tier 2 Individuals & Society (3 units)
  • Tier 2 Arts (3 units)
  • Diversity (3 units)

Important ideas and applications of information science and technology in the sciences, humanities and arts. Information, entropy, coding; grammar and parsing; syntax and semantics; networks and relational representations; decision theory, game theory; and other great ideas form the intellectual motifs of the Information Age and are explored through applications such as robotic soccer, chess-playing programs, web search, population genetics among others.

Choose three courses from:

An overview of new communication technology and the process of adoption of new technologies in groups, organizations, and communities.

The course explores the history, development, and evolution of our digital society by examining the early hackers, geeks, innovators and renegade hippie technologists that shaped our current digital reality.  In addition, the course introduces students to theories and practices of information sharing including the public domain, information as a common public good, hacking and collaborative innovation, copyleft, open-source software, open access publishing, and the creative commons.

With the increasing reliance on new media for collaborative work, social connection, education, and health-related support, this course will analyze human collaboration and community processes online. By considering how people create a sense of community, maintain group connections, and cooperate with others to bring about a particular outcome, this class will focus on what humans do, how they present themselves, and how they do the work of collaboration in online contexts. In addition to focusing on how humans work together in online in communities, this course will examine the many theories and interdisciplinary bodies of literature that pertain to `community¿ generally, and `online communities¿ specifically. With a focus on both theory and practical applications, this course gives learners opportunities to think intellectually about technology-based collaborations and to apply course-based knowledge in their mediated social lives. This course is not a technical experience, rather it focuses on the theories pertaining to and the processes in play when humans engage in group collaborations (e.g., gaming, teaching, learning, working, or gaining health-related support) via mobile technologies and online sites.

This course offers a broad survey of contemporary thinking about social media and examines mediated practices across sectors such as health care, education, government, museums, tourism, and business. Students will be exposed to a range of applicable theories, will be introduced to contemporary notions of information behavior (i.e., seeking, using, and negotiating information), will consider the historical evolution of new media environments, and will become familiar with information and social media literatures. In focusing on how people share social and practical information online, this course will examine how people aim to bring about particular outcomes via social media.

This course explores the emergence of contemporary visual culture and technological changes over time as well as how these shifts have and continue to impact human events, societal eras, and the `telling' of human stories. Specifically, this course offers an introduction into thinking critically about past events and related interpretations, handling archival materials, and visualizing human activity over time with new media technologies. Students will consider the function of digital narratives in processing, creating, and representing understandings of historical, personal, or location-based events and experiences.

 

As data continue to grow in volume and penetrate everything we do in contemporary work across many professions, employers are seeking data scientists to extract meanings and patterns from large quantities of data. This user-friendly course will provide an introduction to a variety of skills required for data analytics in organizations, education, health contexts, and the sciences. Specifically, this course examines information management in the context of massive sets of data, provides students proficiency with a variety of data analysis tools, and exposes learners to varied data platforms as well as skills and concepts related to data mining and statistical analysis. Particular attention will be given to toolkits imbedded in R and other platforms.

This course provides an introduction to game design and teaches students the fundamental concepts for creating games. Students will survey many different games, exploring the issues game designers face when designing games in different genres. Students will participate in a series of game design challenges and will be responsible for designing and prototyping simple games using a game building tool. Students will present their solutions to these challenges in front of the class for general discussion and constructive criticism.

Students will study how digital technologies are changing how people learn, how technology-based learning supports new approaches to assessment, how theories of learning are being developed to support research in these emerging areas, and how research on human learning is informing the design of computers that learn.

An introduction to web design and development, with an emphasis on client-side technologies. Topics include HTML, Cascading Style Sheets (CSS), JavaScript, and web design best practices.

Choose five courses from:

This course will lay a foundation for understanding how stories shape communities, identities, memories, and perspectives on our lives. In addition, this course will provide opportunities for the theoretical analysis of self representation, composite narratives on behalf of others, cultural heritage, and memories as they are preserved and performed within stories and through narrative. Influences on digital storytelling such as the sociocultural context, the institutional contexts of production the audience, and the needs or goals of the digital storyteller will be examined. Students will be required to call on their own intellectual, emotional, and imaginative processes, as well as to develop their own skills in digital storytelling, interviewing, oral history collection, and the use of relevant digital storytelling tools.

The focus of this course is on how social information is produced though language and identity work online, focusing on patterns of talk and interactional rules and practices across contexts (e.g., text-messaging, online communities, personal identity work, and transnational blogs). As part of this focused study of talk, this course will explore how online language use can create, maintain, reproduce, or disrupt roles and related norms (e.g., those of a friend, student, expert, or political agent), as well as identities and social categories (e.g., gender, sexuality, race, disability, or nationality). This course will also focus on the broader discourses on a 'global' level, examining human collaboration online for practices tied to elitism, the movement of social capital, racism, power, and the cultural production of inequalities.

This course will lay a foundation for theoretical analyses of how people socially create and negotiate information socially, digitally, virtually, and through AI. In addition, this course investigates a variety of approaches ranging from critical cultural studies to behavioral research, considering the differing ways to think about social life and information in contemporary times. Lastly, this class will survey the theoretical underpinnings of new media research across a variety of topic areas to include gaming, eSports, eCommerce, digital gig labor, online communities, and networked publics.

In the early 21st Century, we see publishing in the throes of dramatic changes, from print to electronic most obviously but also in who authors books, the economics of publishing, and how books get to readers. These changes remind us that the dynamics of the movement of the written word to its audience are an integral part of the society in which books are written, produced, and circulate. This 3-credit course takes an historical perspective on publishing, which we will define as the processes by which books come into being in multiple copies and are distributed to reach their audiences. We will start with ancient societies all over the world, and we will investigate the circumstances across societies in which books distinguish themselves from administrative records and begin to serve the needs of the literate elite.  We will examine the way the physical form of the book and the technologies for producing it arise from the circumstances of each society, and in turn, how that physical format conditions the character of books and their use. We will trace the rise of publishing practices and identify the factors necessary for the reproduction and distribution of books to form an actual trade in books in varying societies. As we work our way from the ancient world to the early modern world, we will compare publishing practices in different societies and explore commonalities and differences in the relationships that develop between the creation, reproduction and distribution of books.  Of particular focus will be our comparison of the rise of publishing and book trades in Europe, Asia, and the Arab world before 1450. After the introduction of printing with metal moveable type in Europe, associated with Gutenberg in approximately 1450, we will have an opportunity to observe the changes that this new technology makes in publishing and the book trade, by comparing the mature manuscript book trade of the late middle ages (Middle Ages) to that of the hand-press book publishing of…

This course will look at how commerce in information content (websites, books, databases, music, movies, software, etc.) functions. We will discuss things like switching costs, net neutrality, the long tail, differential pricing, and complementary goods. We will address the following sorts of questions:

- Why do so many information producers give away content (such as "apps" for mobile phones) for free? How do companies (such as Google and Facebook) stay in business when no one has to pay to use their services?
- What are contemporary practices with regard to (Regarding) purchasing access to information content? For instance, why do we tend to buy books, but only rent movies? Also, how do new modes of content provision (such as Pandora and Spotify) change the way that creators get paid for their work?
- Why are there restrictions on how information content can be used? For instance, why can you play the DVD that you bought on your trip to Europe on the DVD player that you bought at home in the United States?

But why should anybody other than an economist care about the answers to these sorts of questions?

The world now runs on the production, dissemination, and consumption of information. All of us constantly access all sorts of information, through all sorts of devices, from all sorts of providers. We read and interact with websites, we query databases, and we communicate with each other via social media. These sorts of activities permeate both our personal and professional lives. In order to (To) successfully navigate this digital world, information consumers, information producers, and information policy makers need to understand what sorts of information goods are likely to be available and how much they are likely to cost.

We cannot learn enough about digital commerce simply by studying the various information technologies that are now available to create…

This course provides a powerful introduction to some of the criminal activities taking place in relation to digital information, big data, and social media. Related to the exploration of criminal activity in an eSociety, this course focuses on some of the most common legal issues faced today, with regard to our own personal data (e.g., our health histories, our genetic makeup, our cloud-based photos and messages, our past) and in relation to organizational or political data on social media and in society. In this course, students as future technologists, will be exposed to the 'dark side' of this current 'information society' (e.g., deception, cybercrime) as well topics such as big data privacy, digital disruptions, consumer data and related sales, gaming protections, youth safety online, big science data sharing issues and related trust, digital security, as well as how certain groups -- law firms, advocacy groups, marketing professionals, and political or lobbying groups -- are mining data for particular use. Students will be required to consider recent court cases and contentions around the use, management, and protection of data in society as well as the risk humans face in this digital information and mediated age

This course introduces key concepts and skills needed for those working with information and communication technologies (ICT). Students will be exposed to hardware and software technologies, and they will explore a wide variety of topics including processing and memory systems, diagnostics and repair strategies, operating systems in both desktop and mobile devices. As part of this course, students will consider current technological disruptions, those issues emerging as technologies and social needs collide. Students we also learn about design issues and user needs tied to mobile or computer applications and web-based tools, sites, games, data platforms, or learning environments.

This course is a broad survey of the processes, theories, and practices around instructional technologies that can be applied to various learning situations.  Students will study and apply research and theory on technology adoption, analysis, and support, along with instructional design, learning theories, and training needs analysis.  The course will also guide students through the design of effective tech-supported training, technology selection dependent upon learning situations, evaluation of chosen learning technologies, and considerations in instructional technology piloting, adoption, and support.  By the end of this course, students will make educated decisions about technology implementation across diverse learning environments.

This course focuses on the ethical issues that arise in the context of new and emerging information technologies-- e.g., threats to privacy of ubiquitous technological surveillance, limitations on access created by digital rights management. The course will use the framework of ethical theory to analyze these issues and to propose policy solutions. The goal of the course is to give students the necessary theoretical foundation to be involved in the evaluation and construction of information policies at the local, national, and international level. The course will focus on three core areas where digital dilemmas arise--information access, information privacy, and intellectual property. In order to achieve depth as well as breadth, the course will put one of these issues at the center and discuss the others in relation to it. So, for instance, the course may focus on Intellectual Property looking at the threats and benefits of IP to privacy and access. This syllabus provides an overview of the range of topics that may be discussed.

We are living in a time when nearly everyone has the means to make movies, music and photos using just their own personal tools like smartphones, iPads, and similar mobile gadgets. This course will develop and refine skills and understanding of multimedia in contemporary culture. Offering a survey of innovative works in film and information arts, this course will allow students a hands-on opportunity to respond to concepts covered in class using self-produced media. This course will address how information functions in time-based forms of multimedia and video in this era of interactive information and displays. Drawing on historical precedents in the media and computational arts, this course focuses on both linear and non-linear approaches of using image, sound and text to create critical and creative works that function in a the context of social media and our contemporary digital society. How and why do certain images, music or films affect us so profoundly? We will address this question through a study of the components of media literacy that include: Production, Language, Representation, and Audience. These concepts will be examined through a cross-section of writers including: Marshall McLuhan, John Berger and Susan Sontag.

Trust of information is critical for societies and governments to function and for communities and cultures to cohere. Such trust only grows more crucial amid today's widespread manipulation of mediated information and the deterioration of agreement over trustworthy sources. This course will arm you with the knowledge to analyze and refute or disseminate information effectively in this post-truth world. You will learn to detect misinformation and disinformation, disarm fake news, and cut through deception. You will also learn to create and share quality information using multimodal practices designed to leverage attention and gain trust across networked audiences and information cultures.

This class will examine the law of digital communications, including but not limited to freedom of expression and information online, cybersecurity, intellectual property, cooperation/collaboration, libel, privacy, hate speech, FCC and other regulatory mechanisms. This course will teach you how to follow the current law as you engage with digital communications, such as the Internet and mobile devices. While you will learn historical and theoretical foundations of the law of digital communications, you primarily need to concern yourself with making professional, ethical, and legal decisions as a citizen about digital communications, in an international context.  From issues ranging from Arab Spring to Occupy Wall Street to cyberbullying, we will think about the long-term implications of digital communications law and our decisions.

Choose one course from:

This course will lay a foundation for understanding how to design and conduct qualitative research in the digital age. This course will focus on such practices as digital ethnography, online discourse or text analysis, web-based survey research, virtual interviewing, and data collection via mobile technologies. Broad paradigmatic assumptions underpinning interpretive inquiry will also be examined.

This course will explore broad research paradigms and theoretical approaches that inform contemporary social research, varying study designs, as well as the systematic methods utilized in differing types of data analyses. Though this course will introduce research processes across the academic spectrum, quantitative analysis of both small and large data sets will be emphasized. Therefore, students will learn about basic statistical analyses and will be introduced to the emerging worlds of data science and social media analytics. Students will also consider related topics such as data visualization or research presentations.

And choose one course from:

An introduction to computational techniques and using a modern programming language to solve current problems drawn from science, technology, and the arts. Topics include control structures, elementary data structures, and effective program design and implementation techniques. Weekly laboratory.

**Programming-intensive Course, College Algebra recommended

Using readings, lectures, demonstrations, and varied assignments, introduces students to search functions and indexes on the Web; proprietary databases that provide full-text articles not available on the open Web; search syntax and protocols; non-text retrieval of numeric data, photos, and other forms of information; and how to evaluate and reformulate search results.

Choose two courses from:

This course will investigate the role that information and information technology plays in our social and communicative processes. It will look at the affects of information access/aggregation and instantaneous communication on management styles, the shape, functionality and utility of modern organizations and societies, the changing role of individuals and the issues of anonymity, privacy and security.

Security is about protecting assets, such as money and physical possessions.  For instance, we use walls, locks, burglar alarms, and even armed guards to keep other people from stealing and/or destroying our stuff. These days, information is typically one of our most important assets.  Thus, we have to worry about the possibility of other people stealing and/or destroying it. For instance, criminals threaten our data with scareware or ransomware in order to extort money from us. 

In today's digital society, people have access to a wide variety of information sources and scientific data. In this course, students will learn about the role of science and scientific data in society, and they will consider means for making science information findable and understandable for a wide variety of audiences. This course will provide students an interdisciplinary experience for considering science data and how that information gets shared across contexts.

Special topics courses are offered to allow students to explore specialized topics not covered in the program curriculum. Multiple topics might be offered in any given year, and specialized topic descriptions will be advertised by the School for students interested in enrolling in the course.

Special topics courses are offered to allow students to explore specialized topics not covered in the program curriculum. Multiple topics might be offered in any given year, and specialized topic descriptions will be advertised by the School for students interested in enrolling in the course.

This course presents an overview and understanding of the intractable and pressing ethical issues as well as their related policies in the information fields. Emerging technological developments in relation to public interests and individual well-being are highlighted throughout the course. Special emphasis is placed on case studies and outcomes as well as frameworks for ethical decision-making.

Digital information technologies shape our lives. The benefits and the possible dangers of digital information technologies will be explored from a multidisciplinary perspective, looking at the insights into our digital age from history, linguistics sociology, political theory, information science, and philosophy.  Students will have opportunities for active reflection on the ways in which digital technology shapes learning and social interaction.

This course surveys and evaluates the major print and electronic bibliographic and information sources in business librarianship.  Emphasis is placed upon the user needs as they are translated into information-seeking practices.

This course covers theory, methods, and techniques widely used to design and develop a relational database system and students will develop a broad understanding of modern database management systems. Applications of fundamental database principles in a stand-alone database environment using MS Access and Windows are emphasized. Applications in an Internet environment will be discussed using MySQL in the Linux platform.

This course will lay a foundation for understanding how stories shape communities, identities, memories, and perspectives on our lives. In addition, this course will provide opportunities for the theoretical analysis of self representation, composite narratives on behalf of others, cultural heritage, and memories as they are preserved and performed within stories and through narrative.

The U.S. government collects, generates, publishes and distributes a vast amount and variety of information. All information professionals-even those who do not intend to specialize as government document librarians-should understand the organization of and promote access to this body of work. In this course, lectures, discussions, and readings will acquaint students with theoretical and practical knowledge. The assignments will provide opportunities for deeper exploration of government information policies and resources.

Study of the user interface in information systems, of human computer interaction, and of website design and evaluation.

Study of patterns of social interaction at the individual and group level. Survey of network theory and methods, with applications to areas of current sociological interest.

This course is designed to be a culminating experience for the eSociety degree program, a course that engages students in practical activity as well as prepares learners for contemporary work. eSociety major and minor students as well as other undergraduates preparing for work relating to digital information or related fields can enroll in and will benefit from this course. Students will be given opportunities to discuss, review and reflect on their learning in their undergraduate work relative to an eSociety and will be provided the mechanisms through which their coursework can be applied to `real-world' contexts (e.g., internships, interviews with leaders in their area of study, professional shadowing experiences, service learning projects, or community-based event planning). Ultimately, this course provides students the opportunity to learn about what it means to be prepared in an eSociety as well as reflect on their own skill sets and the professional preparation needed for career satisfaction and success.

BSIS students are required to take 18 units from a minor or dual major.

Additional elective courses may be needed to reach the 120-unit graduation requirement, of which 42 units must be upper-division (300-level or above) coursework.

Ready to shape the future of digital social networks and culture?

Learn more about the Bachelor of Arts in Information Science and eSociety by contacting us at ischool-ugrad@arizona.edu, or review the admissions process and begin your application now.

If you are a current UArizona student, learn more about declaring a major, minor or certificate.

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